Thursday, September 10, 2009

Sniff from karolina sobecka on Vimeo.



amazing:
SNIFF: public interactive projection
*project by Karolina Sobecka with software design by Jim George

As you walk down the street you are approached by a dog. He is on his guard trying to discern your intentions. He will follow you and interpret your gestures as friendly or aggressive. He will try to engage you in a relationship and get you to pay attention to him.
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, her movements and gestures are tracked by a computer vision system. A CG dog dynamically responds to these gestures and changes his behavior based on the state of engagement with the viewer.

Sniff, simulating the visceral satisfaction of reality’s responsiveness and dynamism, is also an exploration of engagement of two different planes of understanding, and of relationships created by body’s presence in an environment. The experience is very familiar yet strange, leading us to re-examine notions we take for granted. Dog’s behavior externalizes the process of assessment, evaluation and testing we perform every time anything new enters in the scope of our experience. Sniff has us unwittingly enter into an exchange simply by following the basic instinct of stopping and looking at something that is paying attention to us. A tension is produced by a mixture of fears and expectations, curiosity and interest.

link

0 comments: